Analysis of Bravely Default 2 for PC: a conformist adaptation for a conformist game

It feels good every time a console game hits PC, right? It gives one the feeling that we are in a more unified industry. It’s nice. It doesn’t matter: the fact is that Bravely Default II, the JRPG of Square Enix and Claytechworks, which originally arrived on Nintendo Switch last February and is now among us via Steam.

For those less familiar with the matter – which I assume will not be few, because JRPG is not the most popular genre among computer gamers – this title is part of the family of “HD-2D” games looking to revive the aesthetics and tropes of SNES classic Dragon Quest and Final Fantasy but with a modern treatment for the illumination.

You may have already come across some HD-2D title, like Octopath Traveler, which is on Steam and Xbox Game Pass; but actually there is a few more of the style in the Japanese publisher’s bag, like the remake of DQ III or the promising Project Triangle Strategy. Although those latter are only for Nintendo’s hybrid console, for now. A very interesting topic of conversation, but here we are to talk about something else.

It would be unfair to rate Bravely Default II just for its artistic direction, especially because it owes its name to a mechanic that complements its turn-based battles: the commando duo default and brave, in order of logic. The first places the character in a defensive pose in exchange for Action points, while the second consumes action points to allow the character to execute other commands during his turn.

Bravely Default 2, until now exclusive to Nintendo Switch, arrives on PC: it already has a trailer, release date and requirements

What if you don’t have enough action points to do the things you want to do? Well, you can still do them, although that generates a “debt” of turns that leaves the character vulnerable for as long as it is. To me, frankly, it seems like a before and after for this kind of games. In practice, it has a lot of utilities most interesting. Let’s see some of them.

  • You can finish overworld battles (that is, random enemy spawning) in a single turn if you organize yourself well.
  • Against the most powerful, you can get defensive until you understand the opponent’s mechanics.
  • Of course, it also allows you to chain combos more easily, although to get it right you have to practice a lot.
Bravely Default II (Square Enix)

It may sound like a little on paper, but those who play this usually know very well that it is actually the type of gameplay that feels exciting and comfortable: it saves you unnecessarily long and insipid battles – and there are many of those, because the difficulty lies in sticking your head out where it does not touch, suffering the consequences and getting to grindear levels— while allowing you to be creative beyond the more typical options of this kind of system.

Is Bravely Default 2 for me?

Our comrade Jesús Bella wrote our original analysis of Bravely Default 2 for 3DJuegos, where you can expand more on sections such as history, music and art or progression. I recommend you take a look to get a better idea of ​​what the game has to offer, although if it works for you, I would say that my opinion agrees with his too: it is a very traditional JRPG for the good and for the bad.

Bravely Default II (Square Enix)

I think those who would have enjoyed the great jewels of the past Square Enix from the late 80s and early 90s have plenty of reasons to want to keep an eye on it, but if you are one of those who are already very burned out of the same tropes as always, then you will not find nothing fresh in Bravely Default 2 beyond the mechanics of which you have been able to read on these lines.

It is, rather, a game about appreciation; interesting mechanics superimposed on a tapestry of beautiful two-dimensional settings that serve as a backdrop for interactions and dialogues between characters chibi which are quite archetypal, but they also have lovely designs. Let’s say you let yourself be enjoyed. Personally, I already wish I had connected so much with Final Fantasy III when I played it as a kid.

The PC version of Bravely Default 2

Bravely Default II (Square Enix)

Being a Japanese game and designed with consoles in mind, I didn’t expect much from the PC adaptation of Claytechworks’ work. And after playing, I think I was on the wrong track: it’s a port of the most conformist that does not offer us much room to maneuver depending on the equipment we have. In fact, it offers us only a few possibilities.

It has a parameter of resolutionof course to choose between 720p, 1080p, 1440p or 2160p; no support for ultra-wide monitors. Also an option to change the window mode, another for brightness, for vertical synchronization, and the most interesting thing is between choosing the graphic quality (high, medium or low) along with the level of detail, which has a somewhat strange translation but essentially means draw distance.

Bravely Default II (Square Enix)

Essentially, you can choose whether to play at the quality of the base game in the console version or with better texture resolution. And although you can also choose if you want them to distant objects Whether you see them or not, the truth is that the field of vision is quite small and the game has a graphic effect that blurs what happens on the margins. It is appreciated in the cities, yes. But we are talking about a game that weighs much more in the artistic section than in the technician.

And that’s the moral: Bravely Default II is a very nice JRPG, and that is its greatest virtue. It’s a game for those nostalgic for the great Square Enix classics of the 90’s, and the best thing you can do on PC is to enjoy it as it was originally designed.