Diablo 2: Resurrected will not have support for ultrawide monitors at 21: 9 because it breaks the game

There is very little left for the release of Diablo 2: Resurrected and, although the situation is not very favorable due to Blizzard, is a game expected by many Action-RPG fans. It’s been 20 years since the original came out and now many users have ultrawide monitors to play, which call for games to have aspect ratio support 21:9. If you want that in the remaster, forget it, although it will be close.

In a new post on the Blizzard forums, the Diablo 2: Resurrected development team has explained the gambling problem with the ultra-wide monitors and the limitations they have suffered when trying to bring the game to that aspect ratio. The studio has indicated that bringing the remaster to 21: 9 it caused a lot of errors and they had to discard it.

“In the Alpha, players with ultrawide [utilizaron] 21: 9 during that test. Nevertheless, we identify limitations that affect those players and others. For example, the AI could not detect the player and unleash attacks. Additionally, players with 21: 9 monitors were able to lure many more monsters into battle with a range limit beyond the original game’s intent, “explained Blizzard.

But the problems don’t stop there: “In a scenario where players were attacking monsters, users with 21: 9 monitors could hit enemies with that extra screen real estate, but the monsters did not react [y] they could be defeated. Ultimately, the AI ​​does not register being hit from that extra distance a 21: 9 “monitor provides.

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For Keep the balance of the game, especially when playing with a user using a 16: 9 ratio, Blizzard decided to dispense with 21: 9. Yes, at least you can get to use 19: 9, which although it will make black bands visible on the sides, seems like a good solution. Even so, the study has ensured that it will continue to investigate options to improve the game on ultrawide monitors.