Tales of Arise optimization guide: squeeze one of the best JRPGs we’ve tested in recent years on PC

I think it’s fair to say that Bandai Namco has hit the nail on the head with Tales of Arise. In 3DJuegos, our colleague Alejandro Pascual comments in his analysis that it is a quality boost for the saga, and also one that arrives just in time to celebrate the 25th anniversary. Come on, it comes to us that neither painted. Most desktop JRPGs are made with PlayStation in mind though, so how’s the PC version?

A humble servant has taken care of that, and although to be honest I have many hours of play ahead of me — it is what the technical analysis, what are you going to do— for now I see clearly that it is a game well on the way on PC, with more pros than cons; and what is more important, it is allowed to enjoy without too many setbacks. There are some that you should take into account before starting, be careful.

  • Controller compatibility is a real hassle.
  • You cannot access the setup menu from the title screen.
  • Somewhat limited options for some important parameters.
  • You must use Steam to close the game.

If you are one of those who want to squeeze every last frame that your PC can offer, it is likely that you will have a hard time logging in and out of the game while testing. The good news is that saving these inconveniences, it is a port quite accomplished. There are options for most parameters you can think of, and the result is pretty stable.

System requirements

Below you have the minimum requirements, which as you can see are really forgiving of whatever gear you already use for general gaming – the GTX 760 is often, in fact, the absolute minimum for any modern 3D game. Don’t expect more than 30-40 FPS.

  • SO: Windows 10 (64-bit)
  • Procesador: Intel Core i5-2300 o AMD Ryzen 3 1200
  • Memory: 8GB RAM
  • Graphics: GeForce GTX 760 or Radeon HD 7950
  • DirectX: Version 11
  • Storage: 45 GB available space

Below these lines you have the recommended requirements, with the veteran GTX 970 in the lead. Realistically, you can expect very similar performance from something like a GTX 1660 if you’ve upgraded to this to play 1080p.

  • SO: Windows 10 (64-bit)
  • Procesador: Intel Core i5-4590 o AMD FX-8350
  • Memory: 8GB RAM
  • Graphics: GeForce GTX 970 or Radeon R9 390
  • DirectX: Version 11
  • Storage: 45 GB available space

Tales of Arise graphic and technical adjustments

Tales of Arise is developed in the graphics engine Unreal Engine 4, which has given life to countless games over the last few years. With such a seasoned tool, it is not surprising that the Japanese team has it easy to offer various configuration options to customize the screen (window mode, resolution, resolution scale), fluidity (vertical sync, FPS limit) and numerous graphic effects.

Tales of Arise (Bandai Namco)

A new ambient shader governs the color and volume of the environment.

By now, you are most likely familiar with most of the latter and do not need much help, but here we are precisely for the opposite cases. We get down to work in no time, but before that, let’s be clear about things: this is a title where the artistic section shines above the technical muscle. Colors, animations and traditional animation sequences, that kind of thing carry enormous weight, over and above many parameters.

Everything clear? Well, let’s see what options we have and what we recommend.

SCREEN MODE

full screen, no borders or window

resolution

664p to 4K (no ultra-panoramic formats)

Vertical Sync

S/N

fps limit

60, 75, 90, 120, 144 or no restrictions

menu quality

medium or high

Luminous flux and brightness

S/N

Motion blur

S/N

Resolution scale

50, 100 or 200

Edge smoothing

no, TAA, SMAA, TAA o SMAA

Shadow quality

low, medium or high

Reflections of screen space

S/N

anisotropic filtering

low, medium or high

Ambient occlusion

S/N

Volumetric lighting

S/N

Shadows of screen space

S/N

General lighting

S/N

Depth of field

S/N

Optimize and do without

First recommendation! Play in the native resolution from your monitor, unless it is realistically unfeasible (eg you have a 4K monitor and a GTX 660). In case of any disparities, it is generally better to reduce the internal scale instead of directly choosing another pixel count. Once this is done, try to run the game in the highest quality possible. Activate everything, without fear, and examine the result making a benchmark with MSI Afterburner or looking at Steam’s internal FPS counter.

Tales of Arise (Bandai Namco)

During your first 1-2 hours of play, take note of the situations where the frame rate suffers the most. If it’s during dialogue, maybe you should turn off depth of field. If it is in the open world, then you may want to attack the shadows. Keep in mind, also, that like many other JRPG Tales of Arise it does not warn you of the VRAM consumption what are you using.

If you have a very limited video memory budget, keep in mind that “shadow quality“, which actually only defines its resolution in pixels, is quite dispensable. Unlike many other more realistic games, Tales of Arise largely drinks from the environmental shader we talked about above that defines environments much better: you can lower that fearless setting to save ~ 5% FPS at 1080p.

Bandai Namco has dispensed with Denuvo– Performance should feel pretty solid, even on modest processors.

Unfortunately, the rest of the elements have a very contextual and often reduced; reflections and shadows from screen space are good examples. The few times they do appear have minimal impact on performance, so roughly the rate is steady for most of the tour I’ve used to experiment with.

Tales of Arise (Bandai Namco)

In the unlikely and hypothetical event that you have to activate a potato mode to play, apart from the shadows you should also try to deactivate the parameters of the previous paragraph as well as the ambient occlusion. This should leave you with a version very similar to the PS4 on a visual level, although maintaining a certain respect for 3D modeling thanks to the TAA (faster) and above all to the anisotropic filtering. It’s a shame that the game doesn’t openly state whether the “tall” setting is x16 or x8.

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Taking into account that the game is generally stable and that most settings leave us little space to operate if we want to preserve the aesthetics minimally, in the event of any irregularity that may have remained after taking these tips into account, it only remains to use an external tool to close Tales of Arise at 30 FPS, because the settings tab only leaves reduce it up to 60 FPS. In that case – and only in that case – turn on motion blur.

For examine the game, I have used a computer that carries an RTX 3080 Founder’s Edition supplied by Nvidia, an i7 8700K and 16 GB of RAM. The result at 1080p far exceeds the 144 FPS bar in most situations, although you may want to manually close it to 60 because during cutscenes (and there are a lot of those) you can’t go beyond that.