Call of Duty: Vanguard is another one of those “first-class citizens” on PC, with the treatment we expect from Beenox

The promise is due, so Activision has revealed all the details about the multiplayer of Call of Duty: Vanguard. During the broadcast, the Canadian support team Beenox has had the opportunity to intervene briefly to talk about the PC version of the expected video game.

In this excerpt, interface director Marc-Alexandre Milot explains that – following the trend of recent years – the PC version of the game will feature numerous features designed to squeeze the best pieces of hardware available on the market. Sounds good on the table, but some concretions have also been mentioned.

CoD Vanguard options on PC

For example, we know that there will be support for multi-monitor setups, as well as ultra-wide displays; Cup of images per second unlocked, maximum resolution of 4K and a respectable list of options to configure the graphics covering elements such as textures, draw distance, particle resolution, and many more details.

Some innovations such as latency reduction have even been implemented to keep games competitive (which includes Nvidia Reflex), accessibility elements such as text readability, options to reduce eyestrain and dizziness, auto-configuration or the typical “performance priority” and “graphics priority” modes so popular on consoles. The absent ones? Ray tracing and DLSS, which were present last year in CoD Black Ops Cold War.

Call of Duty: Vanguard aims high with its multiplayer, with the action of always and more maps than ever

Call of Duty: Vanguard will be available on November 5, although from September 16 to 20 you can participate in the open beta for pc. If you do not reserve the game, you will have to wait until the 18th to participate, yes. I have had the opportunity to test multiplayer and talk about it in a preview for 3DJuegos, in case you want to learn more about it.