If you think The Last of Us and its sequel were Naughty Dog’s biggest thing, their most ambitious project has yet to be released.

Despite the fact that the first The Last of Us had multiplayer, its sequel came as a solo singleplayer adventure. Factions, the PvP mode of the first title in the series was quite popular in its day, and for this reason Naughty Dog decided that its successor deserved a lot of work behind it. Today, his creator tells us about his feelings about this mode, though he leaves us with very long teeth

Announced in the summer of last year, The Last of Us Part 2 will have its own multiplayer mode, but it will come completely divorced from other games as a stand-alone experience. With this in mind, its creators are not content with making a team death match to use and little else, but they are working hard on bring something different.

Neil Druckmann, the creator of the popular Naughty Dog franchise spoke with the ComicBook.com portal about the franchise in general, and one of the topics to touch on was, how could it be otherwise. His statements about the multiplayer of The Last of Us Part 2 they let us glimpse the ambition of this projectwhich will be much more than just a sequel.

“There’s The Last of Us multiplayer project, which we’ve been working on for a long time, even since before The Last of Us Part 2 came out for sale,” says Druckmann. “That’s the most ambitious project we’ve done in our story, expanding the world even more and still telling a story, but in a multiplayer space, although I’m not going to say much more about that,” he continues, leaving us wanting to know more.

Ubisoft signed its own "The Last of Us" just before Naughty Dog and lost out but had some great ideas

Beyond that, the creative did not want to spoil too much and give more details. Without knowing if the new multiplayer of The Last of Us will come to PC, today we can imagine what one of the studies with more talent in the industry is cooking to consider it his most powerful project to date.