review of the Razer Wolverine V2 Pro for competitive gaming

One of the first hardware products released in 2023 is the Razer Wolverine V2 Pro, one of those controls gaming that point —with special emphasis on this— to the most competitive sector of players: it is what justifies decisions such as dispensing with a function as elementary as vibration in a device with an MSRP of 299.99 euros. Assuming that even with this you are still interested in it, in this analysis we will see what kind of benefits and qualities it offers us.

Before going into details, you should know that this is a revision of the previous model (the V2 Chroma) that adds some key new functions, such as the wireless connection 2.4GHz “Razer HyperSpeed” or new rear sticks that had somehow escaped previous versions. The result, let me tell you, is really good; What I’m not so sure about is to what extent I would recommend you bet on a controller with these very niche characteristics.

Razer Wolverine V2 Pro Specifications

Razer Wolverine V2 Pro Animation

Compatibility (OS)

PlayStation 5 and PC (Windows)

Dimensions

105.8mm (length) x 167.5mm (width) x 65.2mm (height)

Weight

279g

Availability

White or black, through the Razer Store

connectivity

Cable (USB-A to USB-C included) or wireless (2.4 GHz)

Autonomy

10h (RGB on) or 28h (RGB off)

Sound

3.5 mm analogue audio jack for headphones or microphones

Pulsation

Razer Touch Mechanics

companion app

Razer Controller (iOS or Android)

Additional features

Interchangeable concave/convex levers

As with its predecessor, here Razer has taken the design of an official controller (the PlayStation 5 DualSense in this case) and has applied a series of improvements of its own: the chassis layout is much more reminiscent of that of the xbox controllersboth for how the levers are distributed and for the size and shape of the buttons, except only for the presence of the touchpad characteristic of the desktop of Sony. It’s not the only difference, mind you.

Thus, the “hybrid” design of the controller also adds two buttons next to R1/R2 and L1/L2 (RB/RT and LB/LT on Xbox) conveniently positioned so that they can be activated with the pad of the little finger; as well as four additional levers at the rear. Doing some quick calculations, you will realize that they are enough inputs programmable so that you don’t need to release your thumb from the aiming stick at any point during the action, which is the ultimate goal here.

It also has a multifunction button to temporarily modify the sensitivity of the levers, as well as rear switches to manage the connection and even some closures to toggle the behavior of the main triggers from short to long, and vice versa. The latter is very useful when jumping from a racing game to a shooter, for example; in the first case it is easier to control the accelerator with the long press, while in the second, the short one allows you to shoot faster.

The unique functions and features of those additional programmable buttons (referred to as M1 to M6) are managed via the Razer Controller companion app, available in the iOS and Android stores: it’s not possible to do it from Synapse like so many other products from the manufacturer, which can be a bit clumsy for those of us who are accustomed to playing on PC but it makes sense if we think that there are also console users playing with this peripheral.

The goal is to prevent you from having to lift your thumb off the stick, optimizing your performance

Beyond the configuration through software, in the box they are also supplied sticks alternative: the ones that come by default are long and concave, while the other two are short and convex. Depending on what you play, you may be interested in one or the other, or a combination of both. In general, just keep in mind that the long stick is more precise (to aim) and the short one is more immediate (to move). In any case, both perform well in all areas.

Impressions after a week of use

Holding the Wolverine V2 Pro in the hands is pleasant. Have the weight and ergonomics adequate, a great grip; three quarters of the same for things like the height and thickness of the levers, the mechanical pressing of the buttons or the touchpad (it doesn’t matter where you press it) and so on with almost everything. Frankly, I only see one aspect that has left me somewhat unsatisfied: the placement of the programmable buttons. There are six of them in total, as we talked about above, but the ones in the back are “like this.”

Image of the Razer Wolverine V2 Pro

Speaking in more professional terms, the problem I see with them is that they have placed themselves too vertically: they can be reached with the tip of the middle finger without problem, but it is still something unnatural. It is strange that Razer has opted for this design, when in reality other controls or devices make it much more horizontal. Steam Deck, Steam Controller or Xbox Elite Controller are some examples. But being something so circumstantial, we’ll let it go.

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On the other hand, the companion app it’s pretty cool: you have four predefined profiles to toggle between, but all of them can be completely modified to your liking. Remapping is done on the controller directly while looking at the phone’s screen, and the sensitivity of the sticks can be adjusted separately or in unison. Apart from this, the remaining battery can be checked on the spot (good for those of us who play on PC) and even the RGB is comfortable to adjust.

As it happens with many other devices of the brand —these last ones can be configured in Razer Synapse, unlike this one— colored lights have different behavior patterns to choose from, such as static or cyclic lighting, and in addition to selecting colors from a panel, it is possible to directly type the hexadecimal code of the one you want. It’s a good thing, but it’s a shame not to have the application on the desktop.

Image of the Razer Controller app

He has a key rival, with a name and surname

The Wolverine V2 Pro isn’t a super exclusive peripheral by any means – it’s just another option in the market for “professional gaming controllers” that SCUF Gaming popularized more than five years ago. Since then, they’ve become so popular that even the top three console manufacturers have alternate versions of the official controllers. PlayStation, without going any further, signs the DualSense Edge in January, which sells for about 240 euros in Spain and is a very important rival.

For about 60 euros less, the official Sony controller comes with a case, several alternative levers and triggers, allows you to change profiles directly on the chassis (you don’t have to use an external application) and on PS5 or games first party compatible you can take advantage of key features such as adaptive triggers or haptic vibration, which are absent in this controller. What is said a victory by landslide, go. Does this mean that the Wolverine V2 Pro is doomed?

Not necessarily, no: many gamers —especially those of us who come from PC— still prefer the asymmetric lever placement that Xbox or Nintendo use, or the more stick-like D-pad style in both appearance and function. Above all, if you’re a fan of fighting games like Street Fighter 6 that’s so strong. Mechanical pressing is quite satisfying, and a pretty good way to transition from MKB to command.

Is the Razer Wolverine V2 Pro worth it?

Personally, I will tell you that the Wolverine V2 Pro is recommended only for a very specific niche of players who are looking for a controller (knowing that there are better alternatives to this type of control in almost all cases) to exclusively play competitive games like CoD, SF6, FIFA or similar. The distribution of the levers, the ergonomics, the grip or the pressing of the buttons are points that have turned out great; with few or no complaints to throw at it.

Promotional image of the Razer Wolverine V2 Pro

The experience is very good, but everything related to prices and alternatives is a tragicomedy because its most direct rival in the market is about 60 euros cheaper and comes loaded with features and accessories —case, triggers, or the haptic response of PlayStation— that this one is missing: it is very clear in whose favor the balance is tilted. So when choosing one, it’s more a matter of whether you strictly prefer control and ergonomics or something more versatile, useful and versatile.